fix(core): do not update default state
         
        
        
          
fix(core): do not react to contracts that errored
         
        
        
          
fix(combat): use dash on character if needed
         
        
        
          
fix(game): using dash on character produced an error
         
        
        
          
fix(data): read UsesSecondaryWeapon correctly
         
        
        
        
        
          
Merge pull request #60 from Rutherther/feat/combat-v1
Make combat nonblocking, make multiple queues for distinct operations
         
        
        
          
chore: add rest of version prefixes
         
        
        
          
chore: use version prefix to allow for setting a version suffix
         
        
        
          
ci: add version suffix to dotnet build and nuget push
         
        
        
        
        
          
ci: add nightly nuget push to myget
         
        
        
          
chore(core): update version
         
        
        
          
feat(combat): support dash in use skill operation
         
        
        
          
fix(combat): walk in correct range for zone skills
         
        
        
          
fix(combat): look at correct entity on map when determining whether attack technique should continue
         
        
        
          
fix(combat): prevent using passive skills in simple attack technique
         
        
        
          
fix(combat): return use skill operation finished in case of an error
         
        
        
          
fix(combat): prevent quitting before an operation is finished
         
        
        
          
chore(combat): remove unused code