~ruther/NosSmooth

7fe8d45ae77159f2c331e72e0be723e1a0537b38 — Rutherther 2 years ago bda9e1c
fix(combat): use dash on character if needed
1 files changed, 14 insertions(+), 2 deletions(-)

M Extensions/NosSmooth.Extensions.Combat/Operations/UseSkillOperation.cs
M Extensions/NosSmooth.Extensions.Combat/Operations/UseSkillOperation.cs => Extensions/NosSmooth.Extensions.Combat/Operations/UseSkillOperation.cs +14 -2
@@ 29,7 29,13 @@ namespace NosSmooth.Extensions.Combat.Operations;
/// <param name="Skill">The skill to use.</param>
/// <param name="Caster">The caster entity that is using the skill.</param>
/// <param name="Target">The target entity to use the skill at.</param>
public record UseSkillOperation(NostaleSkillsApi SkillsApi, Skill Skill, ILivingEntity Caster, ILivingEntity Target) : ICombatOperation
public record UseSkillOperation
(
    NostaleSkillsApi SkillsApi,
    Skill Skill,
    ILivingEntity Caster,
    ILivingEntity Target
) : ICombatOperation
{
    private IContract<SkillUsedEvent, UseSkillStates>? _contract;



@@ 122,7 128,13 @@ public record UseSkillOperation(NostaleSkillsApi SkillsApi, Skill Skill, ILiving
    {
        if (info.AttackType == AttackType.Dash)
        {
            return SkillsApi.ContractUseSkillOn(Skill, Target, Target.Position!.Value.X, Target.Position!.Value.Y);
            return SkillsApi.ContractUseSkillOn
            (
                Skill,
                info.TargetType == TargetType.Self ? Caster : Target,
                Target.Position!.Value.X,
                Target.Position!.Value.Y
            );
        }

        switch (info.TargetType)

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