M Core/NosSmooth.Core/NosSmooth.Core.csproj => Core/NosSmooth.Core/NosSmooth.Core.csproj +1 -1
@@ 8,7 8,7 @@
<Description>NosSmooth Core library allowing implementing nostale client, handling packets and commands.</Description>
<RepositoryUrl>https://github.com/Rutherther/NosSmooth/</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
- <VersionPrefix>3.2.0</VersionPrefix>
+ <VersionPrefix>3.3.0</VersionPrefix>
<PackageReleaseNotes>Add contract reached state.
Avoid deadlocks.</PackageReleaseNotes>
</PropertyGroup>
M Core/NosSmooth.Game/NosSmooth.Game.csproj => Core/NosSmooth.Game/NosSmooth.Game.csproj +1 -1
@@ 8,7 8,7 @@
<Description>NosSmooth Game library handling the current game state by responding to packets.</Description>
<RepositoryUrl>https://github.com/Rutherther/NosSmooth/</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
- <VersionPrefix>2.3.5</VersionPrefix>
+ <VersionPrefix>2.4.0</VersionPrefix>
<PackageReleaseNotes>Add safe checks for skill attack type</PackageReleaseNotes>
</PropertyGroup>
M Extensions/NosSmooth.Extensions.Combat/NosSmooth.Extensions.Combat.csproj => Extensions/NosSmooth.Extensions.Combat/NosSmooth.Extensions.Combat.csproj +1 -3
@@ 5,10 5,8 @@
<Nullable>enable</Nullable>
<LangVersion>10</LangVersion>
<TargetFramework>net7.0</TargetFramework>
- <Version>0.0.6</Version>
+ <VersionPrefix>1.0.0</VersionPrefix>
<Description>Manages NosSmooth combat state, currently exposing a simple technique to kill one enemy at a time.</Description>
- <AssemblyVersion>0.0.5</AssemblyVersion>
- <FileVersion>0.0.5</FileVersion>
<RepositoryUrl>https://github.com/Rutherther/NosSmooth/</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageReleaseNotes>Update dependencies</PackageReleaseNotes>