fix(combat): return use skill operation finished in case of an error
1 files changed, 1 insertions(+), 1 deletions(-) M Extensions/NosSmooth.Extensions.Combat/Operations/UseSkillOperation.cs
M Extensions/NosSmooth.Extensions.Combat/Operations/UseSkillOperation.cs => Extensions/NosSmooth.Extensions.Combat/Operations/UseSkillOperation.cs +1 -1
@@ 91,7 91,7 @@ public record UseSkillOperation(NostaleSkillsApi SkillsApi, Skill Skill, ILiving /// <inheritdoc /> public bool IsFinished() => _contract?.CurrentState == UseSkillStates.CharacterRestored; => _contract?.HasReachedState(UseSkillStates.CharacterRestored) ?? false; /// <inheritdoc /> public Result<CanBeUsedResponse> CanBeUsed(ICombatState combatState)