fix(combat): use dash on character if needed
Merge pull request #60 from Rutherther/feat/combat-v1
Make combat nonblocking, make multiple queues for distinct operations
chore: add rest of version prefixes
feat(combat): support dash in use skill operation
fix(combat): walk in correct range for zone skills
fix(combat): look at correct entity on map when determining whether attack technique should continue
fix(combat): prevent using passive skills in simple attack technique
fix(combat): return use skill operation finished in case of an error
fix(combat): prevent quitting before an operation is finished
chore(combat): remove unused code
feat(combat): update operations to be non-blocking, add support for handling waiting
chore: use specific errors instead of GenericError
chore: add async analyzer and meet its standards
chore: remove nuget NosSmooth.Data.Abstractions dependency
feat: add pet positions to walk command
Resolves #33
feat(game): put friends, group, inventory, skills in Game instead of Character