~ruther/NosSmooth

ref: d85ab0c2e24d30643533ce155ea5e7a1d4c181fb NosSmooth/Extensions d---------
7fe8d45a — Rutherther 2 years ago
fix(combat): use dash on character if needed
81f3ff10 — Rutherther 2 years ago
chore: update versions
10f73ef7 — Rutherther 2 years ago
Merge pull request #60 from Rutherther/feat/combat-v1

Make combat nonblocking, make multiple queues for distinct operations
84a3b6fe — Rutherther 2 years ago
chore: add rest of version prefixes
78809434 — Rutherther 2 years ago
feat(combat): support dash in use skill operation
5bcce908 — Rutherther 2 years ago
fix(combat): walk in correct range for zone skills
a11dd1ea — Rutherther 2 years ago
fix(combat): look at correct entity on map when determining whether attack technique should continue
f35677ec — Rutherther 2 years ago
fix(combat): prevent using passive skills in simple attack technique
9c9668e6 — Rutherther 2 years ago
fix(combat): return use skill operation finished in case of an error
0a6be120 — Rutherther 2 years ago
fix(combat): prevent quitting before an operation is finished
323a8eae — Rutherther 2 years ago
chore(combat): remove unused code
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
02068969 — Rutherther 2 years ago
chore: update versions
4a0d5ae4 — František Boháček 2 years ago
chore: use specific errors instead of GenericError
49b19775 — František Boháček 2 years ago
chore: add async analyzer and meet its standards
3a464a4f — Rutherther 2 years ago
chore: remove nuget NosSmooth.Data.Abstractions dependency
d0584ce3 — Rutherther 2 years ago
chore: update versions
cc1c2439 — František Boháček 2 years ago
feat: add pet positions to walk command

Resolves #33
8ab46d37 — František Boháček 2 years ago
feat(game): put friends, group, inventory, skills in Game instead of Character
a1afbb1d — Rutherther 2 years ago
chore: update versions
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