~ruther/NosSmooth

ref: d85ab0c2e24d30643533ce155ea5e7a1d4c181fb NosSmooth/Extensions/NosSmooth.Extensions.Combat/Operations d---------
7fe8d45a — Rutherther 2 years ago
fix(combat): use dash on character if needed
10f73ef7 — Rutherther 2 years ago
Merge pull request #60 from Rutherther/feat/combat-v1

Make combat nonblocking, make multiple queues for distinct operations
78809434 — Rutherther 2 years ago
feat(combat): support dash in use skill operation
9c9668e6 — Rutherther 2 years ago
fix(combat): return use skill operation finished in case of an error
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
4a0d5ae4 — František Boháček 2 years ago
chore: use specific errors instead of GenericError
49b19775 — František Boháček 2 years ago
chore: add async analyzer and meet its standards
8ab46d37 — František Boháček 2 years ago
feat(game): put friends, group, inventory, skills in Game instead of Character
ecb4ceb2 — Rutherther 2 years ago
chore: make updates to get rid of warnings
c02cf72a — Rutherther 2 years ago
feat(combat): support self targeted and area skills
8d2f86cb — Rutherther 2 years ago
fix(combat): do not return successfully when walk position is equal to target position
3a690ba9 — Rutherther 2 years ago
Merge pull request #32 from Rutherther/combat

Add combat extension
f0214a2f — Rutherther 2 years ago
fix(combat): wait for a second after casting a skill

This seems to be the "reload" period needed until
the character may move again
c75ac45a — Rutherther 2 years ago
feat(pathfinding): add user cancelling to walk manager
287285c0 — Rutherther 2 years ago
feat(pathfinding): create custom pathfinding
7aed0108 — Rutherther 2 years ago
fix(combat): adjust walk in range behavior to not sit idle too much
e4ec704c — Rutherther 2 years ago
fix(combat): wait for a while after using a skill

More player like behavior.
83c12903 — Rutherther 3 years ago
fix(combat): dispose cancellation token in use skill
b5df8afc — Rutherther 3 years ago
feat(combat): reset walk in range operation if the target moved
0e0daae1 — Rutherther 3 years ago
fix(combat): make skill cancellation tokens actions async
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