fix(combat): do not return successfully when walk position is equal to target position
2 files changed, 4 insertions(+), 4 deletions(-) M Extensions/NosSmooth.Extensions.Combat/NosSmooth.Extensions.Combat.csproj M Extensions/NosSmooth.Extensions.Combat/Operations/WalkInRangeOperation.cs
M Extensions/NosSmooth.Extensions.Combat/NosSmooth.Extensions.Combat.csproj => Extensions/NosSmooth.Extensions.Combat/NosSmooth.Extensions.Combat.csproj +3 -3
@@ 5,10 5,10 @@ <Nullable>enable</Nullable> <LangVersion>10</LangVersion> <TargetFramework>net7.0</TargetFramework> <Version>0.0.2</Version> <Version>0.0.3</Version> <Description>Manages NosSmooth combat state, currently exposing a simple technique to kill one enemy at a time.</Description> <AssemblyVersion>0.0.2</AssemblyVersion> <FileVersion>0.0.2</FileVersion> <AssemblyVersion>0.0.3</AssemblyVersion> <FileVersion>0.0.3</FileVersion> <RepositoryUrl>https://github.com/Rutherther/NosSmooth/</RepositoryUrl> <PackageLicenseExpression>MIT</PackageLicenseExpression> </PropertyGroup>
M Extensions/NosSmooth.Extensions.Combat/Operations/WalkInRangeOperation.cs => Extensions/NosSmooth.Extensions.Combat/Operations/WalkInRangeOperation.cs +1 -1