feat(game): put friends, group, inventory, skills in Game instead of Character
         
        
        
          
chore: make updates to get rid of warnings
         
        
        
          
feat(packets): add many new packets
         
        
        
          
feat(game): handle null skill vnum in su packet responder
         
        
        
          
fix(game): make effects vnum short instead of long
         
        
        
        
        
          
fix(packets): correctly use cast id instead of vnum in UseSkill packet
         
        
        
          
feat(game): respond to skill use packet sent from the client to set cooldown early
         
        
        
          
fix(game): set health to 0 on entity death
         
        
        
          
fix(game): verify eq packet size
         
        
        
          
Merge pull request #8 from Rutherther/game-objects
Game objects
         
        
        
          
feat(game): use entity stunned event instead of character stunned
         
        
        
          
feat(game): add handling of packets for maps and entities
         
        
        
          
fix: use correct namespaces inside of game project
         
        
        
          
fix: use new packets in game responders
         
        
        
          
fix: use nos smooth packets in game
         
        
        
          
feat: add responders for character actions