M Core/NosSmooth.Game/Apis/NostaleChatPacketApi.cs => Core/NosSmooth.Game/Apis/NostaleChatPacketApi.cs +6 -22
@@ 4,10 4,10 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.Enumerations;
-using NosCore.Packets.ServerPackets.Chats;
using NosSmooth.Core.Client;
-using NosSmooth.Game.Data.Entities;
+using NosSmooth.Packets.Enums;
+using NosSmooth.Packets.Enums.Chat;
+using NosSmooth.Packets.Packets.Server.Chat;
using Remora.Results;
namespace NosSmooth.Game.Apis;
@@ 39,16 39,8 @@ public class NostaleChatPacketApi
/// <param name="color">The color of the message.</param>
/// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
- public Task<Result> ReceiveSystemMessageAsync(string content, SayColorType color = SayColorType.Yellow, CancellationToken ct = default)
- {
- return _client.ReceivePacketAsync(
- new SayPacket
- {
- Message = content, Type = color
- },
- ct
- );
- }
+ public Task<Result> ReceiveSystemMessageAsync(string content, SayColor color = SayColor.Yellow, CancellationToken ct = default)
+ => _client.ReceivePacketAsync(new SayPacket(EntityType.Map, 0, color, content), ct);
/// <summary>
/// Sends the given message to the public chat.
@@ 57,15 49,7 @@ public class NostaleChatPacketApi
/// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
public Task<Result> SendMessageAsync(string content, CancellationToken ct = default)
- {
- return _client.SendPacketAsync(
- new SayPacket
- {
- Message = content
- },
- ct
- );
- }
+ => _client.SendPacketAsync(new Packets.Packets.Client.Chat.SayPacket(content), ct);
/// <summary>
/// Sends the given message to the family chat.
M Core/NosSmooth.Game/Apis/NostaleSkillsPacketApi.cs => Core/NosSmooth.Game/Apis/NostaleSkillsPacketApi.cs +114 -48
@@ 4,12 4,12 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.ClientPackets.Battle;
-using NosCore.Shared.Enumerations;
using NosSmooth.Core.Client;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Errors;
+using NosSmooth.Packets.Enums;
+using NosSmooth.Packets.Packets.Client.Battle;
using Remora.Results;
namespace NosSmooth.Game.Apis;
@@ 42,17 42,30 @@ public class NostaleSkillsPacketApi
/// <param name="entityType">The type of the supplied entity.</param>
/// <param name="mapX">The x coordinate on the map. (Used for non targeted dashes etc., says where the dash will be to.)</param>
/// <param name="mapY">The y coordinate on the map. (Used for non targeted dashes etc., says where the dash will be to.)</param>
+ /// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
- public Task<Result> UseSkillOn(long skillVNum, long entityId, VisualType entityType, short? mapX = default, short? mapY = default)
+ public Task<Result> UseSkillOn
+ (
+ long skillVNum,
+ long entityId,
+ EntityType entityType,
+ short? mapX = default,
+ short? mapY = default,
+ CancellationToken ct = default
+ )
{
- return _client.SendPacketAsync(new UseSkillPacket
- {
- CastId = skillVNum,
- MapX = mapX,
- MapY = mapY,
- TargetId = entityId,
- TargetVisualType = entityType
- });
+ return _client.SendPacketAsync
+ (
+ new UseSkillPacket
+ (
+ skillVNum,
+ entityType,
+ entityId,
+ mapX,
+ mapY
+ ),
+ ct
+ );
}
/// <summary>
@@ 66,17 79,29 @@ public class NostaleSkillsPacketApi
/// <param name="entity">The entity to use the skill on.</param>
/// <param name="mapX">The x coordinate on the map. (Used for non targeted dashes etc., says where the dash will be to.)</param>
/// <param name="mapY">The y coordinate on the map. (Used for non targeted dashes etc., says where the dash will be to.)</param>
+ /// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
- public Task<Result> UseSkillOn(long skillVNum, ILivingEntity entity, short? mapX = default, short? mapY = default)
+ public Task<Result> UseSkillOn
+ (
+ long skillVNum,
+ ILivingEntity entity,
+ short? mapX = default,
+ short? mapY = default,
+ CancellationToken ct = default
+ )
{
- return _client.SendPacketAsync(new UseSkillPacket
- {
- CastId = skillVNum,
- MapX = mapX,
- MapY = mapY,
- TargetId = entity.Id,
- TargetVisualType = entity.Type
- });
+ return _client.SendPacketAsync
+ (
+ new UseSkillPacket
+ (
+ skillVNum,
+ entity.Type,
+ entity.Id,
+ mapX,
+ mapY
+ ),
+ ct
+ );
}
/// <summary>
@@ 91,22 116,34 @@ public class NostaleSkillsPacketApi
/// <param name="entity">The entity to use the skill on.</param>
/// <param name="mapX">The x coordinate on the map. (Used for non targeted dashes etc., says where the dash will be to.)</param>
/// <param name="mapY">The y coordinate on the map. (Used for non targeted dashes etc., says where the dash will be to.)</param>
+ /// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
- public Task<Result> UseSkillOn(Skill skill, ILivingEntity entity, short? mapX = default, short? mapY = default)
+ public Task<Result> UseSkillOn
+ (
+ Skill skill,
+ ILivingEntity entity,
+ short? mapX = default,
+ short? mapY = default,
+ CancellationToken ct = default
+ )
{
if (skill.IsOnCooldown)
{
return Task.FromResult<Result>(new SkillOnCooldownError(skill));
}
- return _client.SendPacketAsync(new UseSkillPacket
- {
- CastId = skill.SkillVNum,
- MapX = mapX,
- MapY = mapY,
- TargetId = entity.Id,
- TargetVisualType = entity.Type
- });
+ return _client.SendPacketAsync
+ (
+ new UseSkillPacket
+ (
+ skill.SkillVNum,
+ entity.Type,
+ entity.Id,
+ mapX,
+ mapY
+ ),
+ ct
+ );
}
/// <summary>
@@ 121,22 158,35 @@ public class NostaleSkillsPacketApi
/// <param name="entityType">The type of the supplied entity.</param>
/// <param name="mapX">The x coordinate on the map. (Used for non targeted dashes etc., says where the dash will be to.)</param>
/// <param name="mapY">The y coordinate on the map. (Used for non targeted dashes etc., says where the dash will be to.)</param>
+ /// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
- public Task<Result> UseSkillOn(Skill skill, long entityId, VisualType entityType, short? mapX = default, short? mapY = default)
+ public Task<Result> UseSkillOn
+ (
+ Skill skill,
+ long entityId,
+ EntityType entityType,
+ short? mapX = default,
+ short? mapY = default,
+ CancellationToken ct = default
+ )
{
if (skill.IsOnCooldown)
{
return Task.FromResult<Result>(new SkillOnCooldownError(skill));
}
- return _client.SendPacketAsync(new UseSkillPacket
- {
- CastId = skill.SkillVNum,
- MapX = mapX,
- MapY = mapY,
- TargetId = entityId,
- TargetVisualType = entityType
- });
+ return _client.SendPacketAsync
+ (
+ new UseSkillPacket
+ (
+ skill.SkillVNum,
+ entityType,
+ entityId,
+ mapX,
+ mapY
+ ),
+ ct
+ );
}
/// <summary>
@@ 148,13 198,21 @@ public class NostaleSkillsPacketApi
/// <param name="skillVNum">The id of the skill.</param>
/// <param name="mapX">The x coordinate to use the skill at.</param>
/// <param name="mapY">The y coordinate to use the skill at.</param>
+ /// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
- public Task<Result> UseSkillAt(long skillVNum, short mapX, short mapY)
+ public Task<Result> UseSkillAt
+ (
+ long skillVNum,
+ short mapX,
+ short mapY,
+ CancellationToken ct = default
+ )
{
- return _client.SendPacketAsync(new UseAoeSkillPacket
- {
- CastId = skillVNum, MapX = mapX, MapY = mapY
- });
+ return _client.SendPacketAsync
+ (
+ new UseAOESkillPacket(skillVNum, mapX, mapY),
+ ct
+ );
}
/// <summary>
@@ 166,17 224,25 @@ public class NostaleSkillsPacketApi
/// <param name="skill">The skill to use.</param>
/// <param name="mapX">The x coordinate to use the skill at.</param>
/// <param name="mapY">The y coordinate to use the skill at.</param>
+ /// <param name="ct">The cancellation token for cancelling the operation.</param>
/// <returns>A result that may or may not have succeeded.</returns>
- public Task<Result> UseSkillAt(Skill skill, short mapX, short mapY)
+ public Task<Result> UseSkillAt
+ (
+ Skill skill,
+ short mapX,
+ short mapY,
+ CancellationToken ct = default
+ )
{
if (skill.IsOnCooldown)
{
return Task.FromResult<Result>(new SkillOnCooldownError(skill));
}
- return _client.SendPacketAsync(new UseAoeSkillPacket
- {
- CastId = skill.SkillVNum, MapX = mapX, MapY = mapY
- });
+ return _client.SendPacketAsync
+ (
+ new UseAOESkillPacket(skill.SkillVNum, mapX, mapY),
+ ct
+ );
}
}=
\ No newline at end of file
M Core/NosSmooth.Game/Data/Act4/Act4Status.cs => Core/NosSmooth.Game/Data/Act4/Act4Status.cs +1 -1
@@ 4,7 4,7 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.Enumerations;
+using NosSmooth.Packets.Enums;
namespace NosSmooth.Game.Data.Act4;
M Core/NosSmooth.Game/Data/Characters/Character.cs => Core/NosSmooth.Game/Data/Characters/Character.cs +6 -6
@@ 4,12 4,12 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.Enumerations;
-using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data.Chat;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Data.Social;
+using NosSmooth.Packets.Enums;
+using NosSmooth.Packets.Enums.Players;
namespace NosSmooth.Game.Data.Characters;
@@ 66,10 66,10 @@ public record Character
FactionType? Faction = default,
short Size = default,
AuthorityType AuthorityType = default,
- GenderType Gender = default,
- HairStyleType HairStyle = default,
- HairColorType HairColor = default,
- CharacterClassType Class = default,
+ SexType Gender = default,
+ HairStyle HairStyle = default,
+ HairColor HairColor = default,
+ PlayerClass Class = default,
byte? Icon = default,
short? Compliment = default,
Morph? Morph = default,
M Core/NosSmooth.Game/Data/Chat/Friend.cs => Core/NosSmooth.Game/Data/Chat/Friend.cs +1 -3
@@ 4,8 4,6 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.Enumerations;
-
namespace NosSmooth.Game.Data.Chat;
/// <summary>
@@ 21,7 19,7 @@ public class Friend
/// <summary>
/// The type of the relation.
/// </summary>
- public CharacterRelationType RelationType { get; internal set; }
+ // public CharacterRelationType RelationType { get; internal set; }
/// <summary>
/// The name of the character.
M Core/NosSmooth.Game/Data/Dialogs/Dialog.cs => Core/NosSmooth.Game/Data/Dialogs/Dialog.cs +2 -2
@@ 4,7 4,6 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.Enumerations;
using OneOf;
namespace NosSmooth.Game.Data.Dialogs;
@@ 18,6 17,7 @@ namespace NosSmooth.Game.Data.Dialogs;
public record Dialog
(
string AcceptCommand,
- OneOf<Game18NConstString, string> Message,
+
+ // OneOf<Game18NConstString, string> Message,
IReadOnlyList<string> Parameters
);=
\ No newline at end of file
M Core/NosSmooth.Game/Data/Entities/GroundItem.cs => Core/NosSmooth.Game/Data/Entities/GroundItem.cs +2 -2
@@ 4,8 4,8 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data.Info;
+using NosSmooth.Packets.Enums;
namespace NosSmooth.Game.Data.Entities;
@@ 21,5 21,5 @@ public record GroundItem(long Id, long ItemVNum, Position? Position) : IEntity
public string? Name => null;
/// <inheritdoc />
- public VisualType Type => VisualType.Object;
+ public EntityType Type => EntityType.Object;
}=
\ No newline at end of file
M Core/NosSmooth.Game/Data/Entities/IEntity.cs => Core/NosSmooth.Game/Data/Entities/IEntity.cs +2 -2
@@ 4,8 4,8 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data.Info;
+using NosSmooth.Packets.Enums;
namespace NosSmooth.Game.Data.Entities;
@@ 32,5 32,5 @@ public interface IEntity
/// <summary>
/// Gets the type of the entity.
/// </summary>
- public VisualType Type { get; }
+ public EntityType Type { get; }
}=
\ No newline at end of file
M Core/NosSmooth.Game/Data/Entities/LivingEntity.cs => Core/NosSmooth.Game/Data/Entities/LivingEntity.cs +1 -1
@@ 4,8 4,8 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.Enumerations;
using NosSmooth.Game.Data.Info;
+using NosSmooth.Packets.Enums;
namespace NosSmooth.Game.Data.Entities;
M Core/NosSmooth.Game/Data/Entities/Monster.cs => Core/NosSmooth.Game/Data/Entities/Monster.cs +2 -3
@@ 4,9 4,8 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.Enumerations;
-using NosCore.Shared.Enumerations;
using NosSmooth.Game.Data.Info;
+using NosSmooth.Packets.Enums;
namespace NosSmooth.Game.Data.Entities;
@@ 40,5 39,5 @@ public record Monster
) : ILivingEntity
{
/// <inheritdoc/>
- public VisualType Type => VisualType.Monster;
+ public EntityType Type => EntityType.Monster;
}=
\ No newline at end of file
M Core/NosSmooth.Game/Data/Entities/Player.cs => Core/NosSmooth.Game/Data/Entities/Player.cs +7 -8
@@ 4,10 4,9 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.Enumerations;
-using NosCore.Shared.Enumerations;
-using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;
+using NosSmooth.Packets.Enums;
+using NosSmooth.Packets.Enums.Players;
namespace NosSmooth.Game.Data.Entities;
@@ 48,10 47,10 @@ public record Player
FactionType? Faction = default,
short Size = default,
AuthorityType AuthorityType = default,
- GenderType Gender = default,
- HairStyleType HairStyle = default,
- HairColorType HairColor = default,
- CharacterClassType Class = default,
+ SexType Gender = default,
+ HairStyle HairStyle = default,
+ HairColor HairColor = default,
+ PlayerClass Class = default,
byte? Icon = default,
short? Compliment = default,
Morph? Morph = default,
@@ 64,5 63,5 @@ public record Player
ushort? ILivingEntity.Level => Level?.Lvl;
/// <inheritdoc />
- public VisualType Type => VisualType.Player;
+ public EntityType Type => EntityType.Player;
}=
\ No newline at end of file
M Core/NosSmooth.Game/Extensions/ServiceCollectionExtensions.cs => Core/NosSmooth.Game/Extensions/ServiceCollectionExtensions.cs +0 -2
@@ 6,11 6,9 @@
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
-using NosSmooth.Core.Commands;
using NosSmooth.Core.Extensions;
using NosSmooth.Game.Apis;
using NosSmooth.Game.Events.Core;
-using NosSmooth.Game.Events.Players;
using NosSmooth.Game.PacketHandlers.Characters;
using NosSmooth.Game.PacketHandlers.Entities;
using NosSmooth.Game.PacketHandlers.Login;
M Core/NosSmooth.Game/PacketHandlers/Characters/CharacterInitResponder.cs => Core/NosSmooth.Game/PacketHandlers/Characters/CharacterInitResponder.cs +5 -6
@@ 4,13 4,12 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.ServerPackets.Player;
using NosSmooth.Core.Packets;
-using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Data.Social;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
+using NosSmooth.Packets.Packets.Server.Players;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Characters;
@@ 45,7 44,7 @@ public class CharacterInitResponder : IPacketResponder<CInfoPacket>, IPacketResp
{
_game.Character = character = character with
{
- Id = packet.CharacterId,
+ /*Id = packet.CharacterId,
AuthorityType = packet.Authority,
Gender = packet.Gender,
HairStyle = packet.HairStyle,
@@ 59,7 58,7 @@ public class CharacterInitResponder : IPacketResponder<CInfoPacket>, IPacketResp
},
ArenaWinner = packet.ArenaWinner,
Invisible = packet.Invisible,
- Family = new Family(packet.FamilyId, packet.FamilyName, packet.FamilyLevel)
+ Family = new Family(packet.FamilyId, packet.FamilyName, packet.FamilyLevel)*/
};
}
@@ 108,7 107,7 @@ public class CharacterInitResponder : IPacketResponder<CInfoPacket>, IPacketResp
var oldCharacter = _game.Character;
var character = oldCharacter;
- if (character is null || character.Id != packetArgs.Packet.VisualId)
+ if (character is null || character.Id != packetArgs.Packet.EntityId)
{ // Not the current character.
return Result.FromSuccess();
}
@@ 118,7 117,7 @@ public class CharacterInitResponder : IPacketResponder<CInfoPacket>, IPacketResp
{
Morph = new Morph
(
- packet.Morph,
+ packet.MorphVNum,
packet.MorphUpgrade,
packet.MorphDesign,
packet.MorphBonus,
M Core/NosSmooth.Game/PacketHandlers/Characters/SkillResponder.cs => Core/NosSmooth.Game/PacketHandlers/Characters/SkillResponder.cs +7 -7
@@ 4,11 4,11 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.ServerPackets.Battle;
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
+using NosSmooth.Packets.Packets.Server.Skills;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Characters;
@@ 41,29 41,29 @@ public class SkillResponder : IPacketResponder<SkiPacket>
var character = await _game.EnsureCharacterCreatedAsync(false, ct);
- if (packet.PrimarySkill == character.Skills?.PrimarySkill.SkillVNum)
+ if (packet.PrimarySkillId == character.Skills?.PrimarySkill.SkillVNum)
{
primarySkill = character.Skills.PrimarySkill;
}
else
{
- primarySkill = new Skill(packet.PrimarySkill);
+ primarySkill = new Skill(packet.PrimarySkillId);
}
- if (packet.PrimarySkill == packet.SecondarySkill)
+ if (packet.PrimarySkillId == packet.SecondarySkillId)
{
secondarySkill = primarySkill;
}
- else if (packet.SecondarySkill == character.Skills?.SecondarySkill.SkillVNum)
+ else if (packet.SecondarySkillId == character.Skills?.SecondarySkill.SkillVNum)
{
secondarySkill = character.Skills.SecondarySkill;
}
else
{
- secondarySkill = new Skill(packet.SecondarySkill);
+ secondarySkill = new Skill(packet.SecondarySkillId);
}
- var skillsFromPacket = packet.SkiSubPackets?.Select(x => x.SkillVNum).ToList() ?? new List<long>();
+ var skillsFromPacket = packet.SkillSubPackets?.Select(x => x.SkillId).ToList() ?? new List<long>();
var skillsFromCharacter = character.Skills is null ? new List<long>() : character.Skills.OtherSkills.Select(x => x.SkillVNum).ToList();
var newSkills = skillsFromPacket.Except(skillsFromCharacter);
var oldSkills = skillsFromCharacter.Except(skillsFromPacket);
M Core/NosSmooth.Game/PacketHandlers/Characters/WalkResponder.cs => Core/NosSmooth.Game/PacketHandlers/Characters/WalkResponder.cs +3 -3
@@ 4,11 4,11 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.ClientPackets.Movement;
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Entities;
+using NosSmooth.Packets.Packets.Client.Movement;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Characters;
@@ 44,8 44,8 @@ public class WalkResponder : IPacketResponder<WalkPacket>
Y = character.Position.Y
};
- character.Position.X = packetArgs.Packet.XCoordinate;
- character.Position.Y = packetArgs.Packet.YCoordinate;
+ character.Position.X = packetArgs.Packet.PositionX;
+ character.Position.Y = packetArgs.Packet.PositionY;
return await _eventDispatcher.DispatchEvent
(
M Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs => Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs +5 -5
@@ 4,14 4,14 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.ServerPackets.Battle;
-using NosCore.Shared.Enumerations;
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Players;
using NosSmooth.Game.Extensions;
+using NosSmooth.Packets.Enums;
+using NosSmooth.Packets.Packets.Server.Skills;
using Remora.Results;
namespace NosSmooth.Game.PacketHandlers.Entities;
@@ 41,7 41,7 @@ public class SkillUsedResponder : IPacketResponder<SuPacket>, IPacketResponder<S
var packet = packetArgs.Packet;
var character = _game.Character;
- if (packet.VisualType != VisualType.Player)
+ if (packet.EntityType != EntityType.Player)
{
return Result.FromSuccess();
}
@@ 100,7 100,7 @@ public class SkillUsedResponder : IPacketResponder<SuPacket>, IPacketResponder<S
if (character is not null && character.Skills is not null)
{
- var skillResult = character.Skills.TryGetSkill(packet.SkillVnum);
+ var skillResult = character.Skills.TryGetSkill(packet.SkillId);
if (skillResult.IsDefined(out var skillEntity))
{
@@ 110,7 110,7 @@ public class SkillUsedResponder : IPacketResponder<SuPacket>, IPacketResponder<S
}
else
{
- await _eventDispatcher.DispatchEvent(new SkillReadyEvent(null, packet.SkillVnum), ct);
+ await _eventDispatcher.DispatchEvent(new SkillReadyEvent(null, packet.SkillId), ct);
}
return Result.FromSuccess();
M Core/NosSmooth.Game/PacketHandlers/Login/CListPacketResponder.cs => Core/NosSmooth.Game/PacketHandlers/Login/CListPacketResponder.cs +0 -2
@@ 4,8 4,6 @@
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
-using NosCore.Packets.ClientPackets.Warehouse;
-using NosCore.Packets.ServerPackets.CharacterSelectionScreen;
using NosSmooth.Core.Packets;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Login;