fix(game): set health to 0 on entity death
1 files changed, 1 insertions(+), 0 deletions(-) M Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs
M Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs => Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs +1 -0