~ruther/NosSmooth

ce1faea76a76fdc08433f6b424566fd8682a5ef8 — Rutherther 2 years ago 1082d87
fix(game): set health to 0 on entity death
1 files changed, 1 insertions(+), 0 deletions(-)

M Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs
M Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs => Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs +1 -0
@@ 132,6 132,7 @@ public class SkillUsedResponder : IPacketResponder<SuPacket>, IPacketResponder<S

        if (!packet.TargetIsAlive)
        {
            target.Hp.Amount = 0;
            var diedResult = await _eventDispatcher.DispatchEvent(new EntityDiedEvent(target, skillEntity), ct);
            if (!diedResult.IsSuccess)
            {

Do not follow this link