M Core/NosSmooth.Game/NosSmooth.Game.csproj => Core/NosSmooth.Game/NosSmooth.Game.csproj +4 -4
@@ 8,10 8,10 @@
<Description>NosSmooth Game library handling the current game state by responding to packets.</Description>
<RepositoryUrl>https://github.com/Rutherther/NosSmooth/</RepositoryUrl>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
- <PackageVersion>1.3.0</PackageVersion>
- <PackageReleaseNotes>Fix multiple packet/event handling problems.</PackageReleaseNotes>
- <AssemblyVersion>1.3.0</AssemblyVersion>
- <FileVersion>1.3.0</FileVersion>
+ <PackageVersion>1.3.1</PackageVersion>
+ <PackageReleaseNotes>Update to use StSubPacket correctly</PackageReleaseNotes>
+ <AssemblyVersion>1.3.1</AssemblyVersion>
+ <FileVersion>1.3.1</FileVersion>
</PropertyGroup>
<ItemGroup>
M Core/NosSmooth.Game/PacketHandlers/Entities/StPacketResponder.cs => Core/NosSmooth.Game/PacketHandlers/Entities/StPacketResponder.cs +1 -1
@@ 45,7 45,7 @@ public class StPacketResponder : IPacketResponder<StPacket>
return Task.FromResult(Result.FromSuccess());
}
- entity.EffectsVNums = packet.BuffVNums;
+ entity.EffectsVNums = packet.BuffVNums?.Select(x => x.CardId).Cast<long>().ToList();
entity.Level = packet.Level;
if (entity is Player player)
{