~ruther/NosSmooth

3ec3ce6bdd8baa897990f48d9e6b3fc5d11263a3 — Rutherther 2 years ago 6febd08
chore: update Game
M Core/NosSmooth.Game/NosSmooth.Game.csproj => Core/NosSmooth.Game/NosSmooth.Game.csproj +4 -4
@@ 8,10 8,10 @@
        <Description>NosSmooth Game library handling the current game state by responding to packets.</Description>
        <RepositoryUrl>https://github.com/Rutherther/NosSmooth/</RepositoryUrl>
        <PackageLicenseExpression>MIT</PackageLicenseExpression>
        <PackageVersion>1.3.0</PackageVersion>
        <PackageReleaseNotes>Fix multiple packet/event handling problems.</PackageReleaseNotes>
        <AssemblyVersion>1.3.0</AssemblyVersion>
        <FileVersion>1.3.0</FileVersion>
        <PackageVersion>1.3.1</PackageVersion>
        <PackageReleaseNotes>Update to use StSubPacket correctly</PackageReleaseNotes>
        <AssemblyVersion>1.3.1</AssemblyVersion>
        <FileVersion>1.3.1</FileVersion>
    </PropertyGroup>

    <ItemGroup>

M Core/NosSmooth.Game/PacketHandlers/Entities/StPacketResponder.cs => Core/NosSmooth.Game/PacketHandlers/Entities/StPacketResponder.cs +1 -1
@@ 45,7 45,7 @@ public class StPacketResponder : IPacketResponder<StPacket>
            return Task.FromResult(Result.FromSuccess());
        }

        entity.EffectsVNums = packet.BuffVNums;
        entity.EffectsVNums = packet.BuffVNums?.Select(x => x.CardId).Cast<long>().ToList();
        entity.Level = packet.Level;
        if (entity is Player player)
        {

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