~ruther/NosSmooth

f9a0fb8df5fd596e5f45f1094166b06479fc399f — František Boháček 3 years ago 3c62fd4
fix: use correct namespaces inside of game project
M Core/NosSmooth.Game/Apis/NostaleChatPacketApi.cs => Core/NosSmooth.Game/Apis/NostaleChatPacketApi.cs +2 -2
@@ 7,7 7,7 @@
using NosSmooth.Core.Client;
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Chat;
using NosSmooth.Packets.Packets.Server.Chat;
using NosSmooth.Packets.Server.Chat;
using Remora.Results;

namespace NosSmooth.Game.Apis;


@@ 49,7 49,7 @@ public class NostaleChatPacketApi
    /// <param name="ct">The cancellation token for cancelling the operation.</param>
    /// <returns>A result that may or may not have succeeded.</returns>
    public Task<Result> SendMessageAsync(string content, CancellationToken ct = default)
        => _client.SendPacketAsync(new Packets.Packets.Client.Chat.SayPacket(content), ct);
        => _client.SendPacketAsync(new Packets.Client.Chat.SayPacket(content), ct);

    /// <summary>
    /// Sends the given message to the family chat.

M Core/NosSmooth.Game/Apis/NostaleSkillsPacketApi.cs => Core/NosSmooth.Game/Apis/NostaleSkillsPacketApi.cs +1 -1
@@ 8,8 8,8 @@ using NosSmooth.Core.Client;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Entities;
using NosSmooth.Game.Errors;
using NosSmooth.Packets.Client.Battle;
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Packets.Client.Battle;
using Remora.Results;

namespace NosSmooth.Game.Apis;

M Core/NosSmooth.Game/Data/Dialogs/Dialog.cs => Core/NosSmooth.Game/Data/Dialogs/Dialog.cs +0 -2
@@ 4,8 4,6 @@
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using OneOf;

namespace NosSmooth.Game.Data.Dialogs;

/// <summary>

M Core/NosSmooth.Game/Data/Entities/Player.cs => Core/NosSmooth.Game/Data/Entities/Player.cs +0 -1
@@ 4,7 4,6 @@
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using System.Collections.ObjectModel;
using NosSmooth.Game.Data.Info;
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Enums.Players;

M Core/NosSmooth.Game/NosSmooth.Game.csproj => Core/NosSmooth.Game/NosSmooth.Game.csproj +1 -1
@@ 4,7 4,7 @@
        <ImplicitUsings>enable</ImplicitUsings>
        <Nullable>enable</Nullable>
        <LangVersion>10</LangVersion>
        <TargetFrameworks>net6.0;netstandard2.0</TargetFrameworks>
        <TargetFrameworks>net6.0;netstandard2.1</TargetFrameworks>
    </PropertyGroup>

    <ItemGroup>

M Core/NosSmooth.Game/PacketHandlers/Characters/CharacterInitResponder.cs => Core/NosSmooth.Game/PacketHandlers/Characters/CharacterInitResponder.cs +1 -2
@@ 4,14 4,13 @@
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using System.Data.Common;
using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Data.Social;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using NosSmooth.Packets.Packets.Server.Players;
using NosSmooth.Packets.Server.Players;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Characters;

M Core/NosSmooth.Game/PacketHandlers/Characters/SkillResponder.cs => Core/NosSmooth.Game/PacketHandlers/Characters/SkillResponder.cs +1 -1
@@ 8,7 8,7 @@ using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using NosSmooth.Packets.Packets.Server.Skills;
using NosSmooth.Packets.Server.Skills;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Characters;

M Core/NosSmooth.Game/PacketHandlers/Characters/WalkResponder.cs => Core/NosSmooth.Game/PacketHandlers/Characters/WalkResponder.cs +1 -1
@@ 9,7 9,7 @@ using NosSmooth.Game.Data.Characters;
using NosSmooth.Game.Data.Info;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Entities;
using NosSmooth.Packets.Packets.Client.Movement;
using NosSmooth.Packets.Client.Movement;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Characters;

M Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs => Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs +2 -3
@@ 10,9 10,8 @@ using NosSmooth.Game.Events.Characters;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Players;
using NosSmooth.Game.Extensions;
using NosSmooth.Packets.Enums;
using NosSmooth.Packets.Packets.Server.Battle;
using NosSmooth.Packets.Packets.Server.Skills;
using NosSmooth.Packets.Server.Battle;
using NosSmooth.Packets.Server.Skills;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Entities;

Do not follow this link