fix(combat): do not cancel cancellation token after disposing it
feat(combat): add possibility to cancel operation to quit the combat state early
feat(combat): allow cancelling operations
feat(combat): make waiting return an error with information about waiting information
feat(combat): add compound operation to simplify using skills
fix(combat): do not register contracts that failed to execute
fix(combat): use dash on character if needed
Merge pull request #60 from Rutherther/feat/combat-v1 Make combat nonblocking, make multiple queues for distinct operations
feat(combat): support dash in use skill operation
fix(combat): return use skill operation finished in case of an error
feat(combat): update operations to be non-blocking, add support for handling waiting
chore: use specific errors instead of GenericError
chore: add async analyzer and meet its standards
feat(game): put friends, group, inventory, skills in Game instead of Character
chore: make updates to get rid of warnings
feat(combat): support self targeted and area skills
fix(combat): do not return successfully when walk position is equal to target position
Merge pull request #32 from Rutherther/combat Add combat extension
fix(combat): wait for a second after casting a skill This seems to be the "reload" period needed until the character may move again
feat(pathfinding): add user cancelling to walk manager