~ruther/NosSmooth

ref: 784037c865418c0ffae6e316d4e3ac6166350b92 NosSmooth/Core/NosSmooth.Game/PacketHandlers/Entities d---------
784037c8 — Rutherther 2 years ago
fix(game): make effects vnum short instead of long
3ec3ce6b — Rutherther 2 years ago
chore: update Game
13b85170 — Rutherther 2 years ago
fix(packets): correctly use cast id instead of vnum in UseSkill packet
5dc905bc — Rutherther 2 years ago
feat(game): respond to skill use packet sent from the client to set cooldown early
ce1faea7 — Rutherther 2 years ago
fix(game): set health to 0 on entity death
32444459 — Rutherther 3 years ago 2022.11
fix(game): verify eq packet size
d4b8ba82 — František Boháček 3 years ago
Merge pull request #8 from Rutherther/game-objects

Game objects
4d5c6d1f — Rutherther 3 years ago
feat(game): use entity stunned event instead of character stunned
db9c5956 — Rutherther 3 years ago
feat(game): add handling of packets for maps and entities
f9a0fb8d — František Boháček 3 years ago
fix: use correct namespaces inside of game project
6df12441 — František Boháček 3 years ago
fix: use new packets in game responders
3a1c26d9 — František Boháček 3 years ago
fix: use nos smooth packets in game
40e84be3 — František Boháček 3 years ago
feat: add responders for character actions
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