fix(game): make effects vnum short instead of long
fix(packets): correctly use cast id instead of vnum in UseSkill packet
feat(game): respond to skill use packet sent from the client to set cooldown early
fix(game): set health to 0 on entity death
fix(game): verify eq packet size
Merge pull request #8 from Rutherther/game-objects
Game objects
feat(game): use entity stunned event instead of character stunned
feat(game): add handling of packets for maps and entities
fix: use correct namespaces inside of game project
fix: use new packets in game responders
fix: use nos smooth packets in game
feat: add responders for character actions