feat(game): handle max hp, mp in su and st packets
fix(game): do not change raid boss after first initialization in case of more bosses
fix(game): handle raid leader before rdlst (raid initialized) correctly
feat(game): respond to rest, raidfhp, tp, throw, mapclear, die, char_sc packets Resolves #58
feat(packets): make lists and conditional parameters non-optional non-nullable
fix(packets): correctly parse family
fix(game): treat nullable fields in cmode packet correctly
Merge pull request #53 from Rutherther/feat/raids Add raid processing
chore: use is instead of == for checking null
fix(game): put members in new raid for rdlst responder
feat(game): add raid handling
feat(game): add dialog handling, dialog opened event
fix(game): make current partner and pet null if pinit does not contain them
chore: add async analyzer and meet its standards
fix(game): respect family sub packet nullability
fix(game): parse null inv sub packets correctly
Merge pull request #47 from Rutherther/feat/pass-nullable Pass CanBeNull to string serializer and converter
feat(packets): update packets to not use nullable if not needed
Merge pull request #46 from Rutherther/feat/act4 Add Act4 status processing
feat(game): emit Act4StatusReceived event upon receiving act4 info Resolves #43