~ruther/NosSmooth

86db739458a78eaed2bf10f51fff4cd814852902 — František Boháček 2 years ago 048239c
feat(game): emit Act4StatusReceived event upon receiving act4 info

Resolves #43
M Core/NosSmooth.Game/Data/Act4/Act4Status.cs => Core/NosSmooth.Game/Data/Act4/Act4Status.cs +1 -1
@@ 22,5 22,5 @@ public record Act4FactionStatus
    Act4Mode Mode,
    long? CurrentTime,
    long? TotalTime,
    Act4Raid Raid
    Act4Raid? Raid
);
\ No newline at end of file

A Core/NosSmooth.Game/Events/Act4/Act4StatusReceivedEvent.cs => Core/NosSmooth.Game/Events/Act4/Act4StatusReceivedEvent.cs +25 -0
@@ 0,0 1,25 @@
//
//  Act4StatusReceivedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Act4;
using NosSmooth.Packets.Enums.Entities;

namespace NosSmooth.Game.Events.Act4;

/// <summary>
/// A new act4 status was received.
/// </summary>
/// <param name="Faction">The faction the player belongs to.</param>
/// <param name="MinutesUntilReset">Minutes until the faction with raid will be reset.</param>
/// <param name="AngelStatus">The angel status.</param>
/// <param name="DemonStatus">The demon status.</param>
public record Act4StatusReceivedEvent
(
    FactionType Faction,
    long MinutesUntilReset,
    Act4FactionStatus AngelStatus,
    Act4FactionStatus DemonStatus
) : IGameEvent;
\ No newline at end of file

M Core/NosSmooth.Game/Extensions/ServiceCollectionExtensions.cs => Core/NosSmooth.Game/Extensions/ServiceCollectionExtensions.cs +2 -0
@@ 10,6 10,7 @@ using NosSmooth.Core.Extensions;
using NosSmooth.Game.Apis;
using NosSmooth.Game.Events.Core;
using NosSmooth.Game.Events.Inventory;
using NosSmooth.Game.PacketHandlers.Act4;
using NosSmooth.Game.PacketHandlers.Characters;
using NosSmooth.Game.PacketHandlers.Entities;
using NosSmooth.Game.PacketHandlers.Inventory;


@@ 39,6 40,7 @@ public static class ServiceCollectionExtensions
        serviceCollection.TryAddSingleton<Game>();

        serviceCollection
            .AddPacketResponder<FcResponder>()
            .AddPacketResponder<CharacterInitResponder>()
            .AddPacketResponder<PlayerSkillResponder>()
            .AddPacketResponder<MatesSkillResponder>()

A Core/NosSmooth.Game/PacketHandlers/Act4/FcResponder.cs => Core/NosSmooth.Game/PacketHandlers/Act4/FcResponder.cs +82 -0
@@ 0,0 1,82 @@
//
//  FcResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Core.Packets;
using NosSmooth.Game.Data.Act4;
using NosSmooth.Game.Events.Act4;
using NosSmooth.Game.Events.Core;
using NosSmooth.Packets.Server.Act4;
using Remora.Results;

namespace NosSmooth.Game.PacketHandlers.Act4;

/// <summary>
/// Responds to <see cref="FcPacket"/>.
/// </summary>
public class FcResponder : IPacketResponder<FcPacket>
{
    private readonly EventDispatcher _eventDispatcher;

    /// <summary>
    /// Initializes a new instance of the <see cref="FcResponder"/> class.
    /// </summary>
    /// <param name="eventDispatcher">The event dispatcher.</param>
    public FcResponder(EventDispatcher eventDispatcher)
    {
        _eventDispatcher = eventDispatcher;
    }

    /// <inheritdoc />
    public async Task<Result> Respond(PacketEventArgs<FcPacket> packetArgs, CancellationToken ct = default)
    {
        var packet = packetArgs.Packet;
        return await _eventDispatcher.DispatchEvent
        (
            new Act4StatusReceivedEvent
            (
                packet.Faction,
                packet.MinutesUntilReset,
                GetStatus(packet.AngelState),
                GetStatus(packet.DemonState)
            ),
            ct
        );
    }

    private Act4FactionStatus GetStatus(FcSubPacket packet)
    {
        return new Act4FactionStatus
        (
            packet.Percentage,
            packet.Mode,
            packet.CurrentTime,
            packet.TotalTime,
            GetRaid(packet)
        );
    }

    private Act4Raid? GetRaid(FcSubPacket packet)
    {
        if (packet.IsBerios)
        {
            return Act4Raid.Berios;
        }
        if (packet.IsCalvina)
        {
            return Act4Raid.Calvina;
        }
        if (packet.IsHatus)
        {
            return Act4Raid.Hatus;
        }
        if (packet.IsMorcos)
        {
            return Act4Raid.Morcos;
        }

        return null;
    }
}
\ No newline at end of file

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