~ruther/NosSmooth

70fe2a01ce685b98d6200b131de7ba7f346683cc — František Boháček 2 years ago 324e7e3
fix(game): do not change raid boss after first initialization in case of more bosses
1 files changed, 1 insertions(+), 1 deletions(-)

M Core/NosSmooth.Game/PacketHandlers/Raids/RbossResponder.cs
M Core/NosSmooth.Game/PacketHandlers/Raids/RbossResponder.cs => Core/NosSmooth.Game/PacketHandlers/Raids/RbossResponder.cs +1 -1
@@ 55,7 55,7 @@ public class RbossResponder : IPacketResponder<RbossPacket>
                {
                    return raid with
                    {
                        Boss = bossEntity,
                        Boss = raid.Boss ?? bossEntity,
                        Bosses = (raid.Bosses ?? Array.Empty<Monster>()).Append(bossEntity).ToList(),
                        State = RaidState.BossFight
                    };

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