fix(game): make aggregate error only for errors, not successful results in event dispatcher
Merge pull request #53 from Rutherther/feat/raids Add raid processing
feat(game): add raid handling
feat(game): add dialog handling, dialog opened event
Merge pull request #55 from Rutherther/feat/contracts Add contract system
feat(game): make item dropped event contain ground item
feat(game): add event constraint for IEveryGameResponder Respond
feat(game): add every game event responder
Merge pull request #46 from Rutherther/feat/act4 Add Act4 status processing
feat(game): emit Act4StatusReceived event upon receiving act4 info Resolves #43
Merge pull request #45 from Rutherther/feat/mates Add support for mates
chore(game): add missing documentation
feat(game): add mates processing
feat(game): add group processing
feat(game): add (basic) inventory parsing
chore: make updates to get rid of warnings
Merge pull request #8 from Rutherther/game-objects Game objects
feat(game): remove character died event in favor of entity died
feat(game): use entity stunned event instead of character stunned
feat(game): add handling of packets for maps and entities