~ruther/NosSmooth

a0c4a350ec6987b5c8ca841858c116ee66f1b2e7 — František Boháček 2 years ago 393a5e0
feat(game): add event constraint for IEveryGameResponder Respond
M Core/NosSmooth.Game/Contracts/ContractEventResponder.cs => Core/NosSmooth.Game/Contracts/ContractEventResponder.cs +2 -0
@@ 5,6 5,7 @@
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Core.Contracts;
using NosSmooth.Game.Events;
using NosSmooth.Game.Events.Core;
using Remora.Results;



@@ 29,5 30,6 @@ public class ContractEventResponder : IEveryGameResponder

    /// <inheritdoc />
    public Task<Result> Respond<TEvent>(TEvent gameEvent, CancellationToken ct = default)
        where TEvent : IGameEvent
        => _contractor.Update(gameEvent, ct);
}
\ No newline at end of file

M Core/NosSmooth.Game/Events/Core/IGameResponder.cs => Core/NosSmooth.Game/Events/Core/IGameResponder.cs +2 -1
@@ 45,5 45,6 @@ public interface IEveryGameResponder
    /// <param name="ct">The cancellation token for cancelling the operation.</param>
    /// <typeparam name="TEvent">The current event type.</typeparam>
    /// <returns>A result that may or may not have succeeded.</returns>
    public Task<Result> Respond<TEvent>(TEvent gameEvent, CancellationToken ct = default);
    public Task<Result> Respond<TEvent>(TEvent gameEvent, CancellationToken ct = default)
            where TEvent : IGameEvent;
}
\ No newline at end of file

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