~ruther/NosSmooth

09701f60ad0df38b531387cc4331f3020e6968b0 — Rutherther 3 years ago 4d5c6d1
feat(game): remove character died event in favor of entity died
1 files changed, 0 insertions(+), 14 deletions(-)

D Core/NosSmooth.Game/Events/Characters/CharacterDiedEvent.cs
D Core/NosSmooth.Game/Events/Characters/CharacterDiedEvent.cs => Core/NosSmooth.Game/Events/Characters/CharacterDiedEvent.cs +0 -14
@@ 1,14 0,0 @@
//
//  CharacterDiedEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using NosSmooth.Game.Data.Characters;

namespace NosSmooth.Game.Events.Characters;

/// <summary>
/// The playing character has died.
/// </summary>
public record CharacterDiedEvent(Skill? KillSkill) : IGameEvent;
\ No newline at end of file

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