~ruther/dwl

ref: 6d9a915fb60d38ebf0ae897fbd6affde39ed8d77 dwl/dwl.c -rw-r--r-- 89.6 KiB
6d9a915f — Leonardo Hernández Hernández 1 year, 9 months ago
Revert "just add define"

I'm going to make some changes in the config file anyway

This reverts commit e5367753bb90add013ee5d170a110064298ac2c4.
935b852d — Leonardo Hernández Hernández 1 year, 9 months ago
add [-d] flag to enable debug logging
a18c5283 — Leonardo Hernández Hernández 1 year, 10 months ago
simplify setting the border color of clients
72a7d78a — Leonardo Hernández Hernández 1 year, 10 months ago
make the borders red borders for urgent clients

iirc this is the same behavior of dwm
f6956743 — Forrest Bushstone 1 year, 10 months ago
Check if c is fullscreen before reparenting it to LyrFloating

Closes: https://github.com/djpohly/dwl/issues/487
aec21eca — Forrest Bushstone 1 year, 10 months ago
make sure that fullscreen clients are on the correct screen when isfloating is true

Bug: https://github.com/djpohly/dwl/issues/487
960c32a7 — Leonardo Hernández Hernández 1 year, 11 months ago
call setfloating in setmon

since in the previous commit we may not applying floating in clients
this is to make sure we do
aea8dd6a — Leonardo Hernández Hernández 1 year, 11 months ago
return early if the client doesn't have monitor in setfloating

there is still a bug, but for now this prevents a segfault

Bug: https://github.com/djpohly/dwl/issues/472
e5367753 — Ben Collerson 1 year, 11 months ago
just add define
9be85c11 — Ben Collerson 2 years ago
tagcount should have been a #define
4b8c1bf3 — Leonardo Hernández Hernández 1 year, 11 months ago
return nothing in xytonode()

we do not use the node
d7569870 — Devin J. Pohly 2 years ago
Style: use early-return to clarify code

Use an early return to avoid indenting the main logic instead of
wrapping the tail of a function in an if statement.

No functional change, except for a handful of places where printstatus()
was being called spuriously (tag, toggletag, toggleview).

ΔSLOC: 0
4eb54b55 — Devin J. Pohly 2 years ago
No need to send surface.leave/enter events

The scene graph implementation sends these for us, and it does so more
accurately than our overly-simplified approach.  Layer shell surfaces
don't appear to receive these events at all, according to my
WAYLAND_DEBUG experiments with bemenu and dtao.

ΔSLOC: -4
4567979b — Leonardo Hernández Hernández 1 year, 11 months ago
don't resize clients on commit

It creates an infinite commit-resize loop when scale != 1
ca4a97b9 — Leonardo Hernández Hernández 2 years ago
do not use wl_event_loop for signal handling

ΔSLOC: -4

Fixes: https://github.com/djpohly/dwl/issues/456
Fixes: https://github.com/djpohly/dwl/issues/459
76ba2cda — Devin J. Pohly 2 years ago
Remove now-unneeded call to motionnotify

This appears to have been here for the side effect of updating the drag
icon's position.
4b15bbeb — Devin J. Pohly 2 years ago
Remove unused icon variable
831fc36b — Devin J. Pohly 2 years ago
Make drag_icon a persistent scene node

If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant.  This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.

ΔSLOC: -1
18415278 — Devin J. Pohly 2 years ago
properly destroy scene

ΔSLOC: +1
fbd84aca — Devin J. Pohly 2 years ago
Unify signal handling under wl_event_loop

Merge our signal handlers into a single function and let Wayland deal
with all the struct sigaction stuff.

ΔSLOC: -3
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