properly destroy scene ΔSLOC: +1
1 files changed, 1 insertions(+), 0 deletions(-) M dwl.c
M dwl.c => dwl.c +1 -0
@@ 663,6 663,7 @@ cleanup(void) waitpid(child_pid, NULL, 0); } wlr_backend_destroy(backend); + wlr_scene_node_destroy(&scene->tree.node); wlr_renderer_destroy(drw); wlr_allocator_destroy(alloc); wlr_xcursor_manager_destroy(cursor_mgr);