~ruther/dwl

aec21eca — Forrest Bushstone 1 year, 6 months ago
make sure that fullscreen clients are on the correct screen when isfloating is true

Bug: https://github.com/djpohly/dwl/issues/487
34285048 — Leonardo Hernández Hernández 1 year, 6 months ago
include dwl.desktop in the tarbal
5baf1955 — Leonardo Hernández Hernández 1 year, 6 months ago
allow specify DATADIR (to install desktop file)
Add desktop entry file
755fcae2 — Angelo Antony 1 year, 7 months ago
fix typo
960c32a7 — Leonardo Hernández Hernández 1 year, 7 months ago
call setfloating in setmon

since in the previous commit we may not applying floating in clients
this is to make sure we do
aea8dd6a — Leonardo Hernández Hernández 1 year, 7 months ago
return early if the client doesn't have monitor in setfloating

there is still a bug, but for now this prevents a segfault

Bug: https://github.com/djpohly/dwl/issues/472
c1d8b77f — Leonardo Hernández Hernández 1 year, 7 months ago
prefer IRC over Discord

I regularly check the discord server, but it is much more likely that I will be
online on IRC, and djpohly does not seem to be active on either.
e5367753 — Ben Collerson 1 year, 7 months ago
just add define
9be85c11 — Ben Collerson 1 year, 9 months ago
tagcount should have been a #define
4b8c1bf3 — Leonardo Hernández Hernández 1 year, 7 months ago
return nothing in xytonode()

we do not use the node
d7569870 — Devin J. Pohly 1 year, 8 months ago
Style: use early-return to clarify code

Use an early return to avoid indenting the main logic instead of
wrapping the tail of a function in an if statement.

No functional change, except for a handful of places where printstatus()
was being called spuriously (tag, toggletag, toggleview).

ΔSLOC: 0
4eb54b55 — Devin J. Pohly 1 year, 8 months ago
No need to send surface.leave/enter events

The scene graph implementation sends these for us, and it does so more
accurately than our overly-simplified approach.  Layer shell surfaces
don't appear to receive these events at all, according to my
WAYLAND_DEBUG experiments with bemenu and dtao.

ΔSLOC: -4
4567979b — Leonardo Hernández Hernández 1 year, 8 months ago
don't resize clients on commit

It creates an infinite commit-resize loop when scale != 1
ca4a97b9 — Leonardo Hernández Hernández 1 year, 9 months ago
do not use wl_event_loop for signal handling

ΔSLOC: -4

Fixes: https://github.com/djpohly/dwl/issues/456
Fixes: https://github.com/djpohly/dwl/issues/459
76ba2cda — Devin J. Pohly 1 year, 9 months ago
Remove now-unneeded call to motionnotify

This appears to have been here for the side effect of updating the drag
icon's position.
4b15bbeb — Devin J. Pohly 1 year, 9 months ago
Remove unused icon variable
831fc36b — Devin J. Pohly 1 year, 9 months ago
Make drag_icon a persistent scene node

If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant.  This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.

ΔSLOC: -1
18415278 — Devin J. Pohly 1 year, 9 months ago
properly destroy scene

ΔSLOC: +1
fbd84aca — Devin J. Pohly 1 year, 9 months ago
Unify signal handling under wl_event_loop

Merge our signal handlers into a single function and let Wayland deal
with all the struct sigaction stuff.

ΔSLOC: -3
Next
Do not follow this link