chore(packets): update version
         
        
        
          
chore(game): update project
         
        
        
          
feat(game): remove character died event in favor of entity died
         
        
        
          
feat(game): use entity stunned event instead of character stunned
         
        
        
          
feat(game): add character sp points
         
        
        
          
feat(packets): add sp point and cooldown packets
         
        
        
          
feat(packets): add miniland info and objects packets
         
        
        
          
feat(samples): add sample with loading data from a file
         
        
        
          
feat(game): add handling of packets for maps and entities
         
        
        
          
feat(game): add basic entity and map data
         
        
        
          
chore: add NosSmooth.Game to solution
         
        
        
          
fix: use correct namespaces inside of game project
         
        
        
        
        
          
feat: extract game semaphores logic
         
        
        
          
feat: add effects to living entities
         
        
        
          
fix: use new packets in game responders
         
        
        
          
feat: implement cinfo packet
         
        
        
          
fix: implement IPacket in use skill packets
         
        
        
          
fix: use nos smooth packets in game
         
        
        
          
chore: add IsExternalInit to fix records for netstandard 2.0