fix(combat): prevent using passive skills in simple attack technique
fix(combat): return use skill operation finished in case of an error
fix(combat): prevent quitting before an operation is finished
chore(combat): remove unused code
feat(combat): update operations to be non-blocking, add support for handling waiting
chore: use specific errors instead of GenericError
chore: add async analyzer and meet its standards
chore: remove nuget NosSmooth.Data.Abstractions dependency
feat: add pet positions to walk command
Resolves #33
feat(game): put friends, group, inventory, skills in Game instead of Character
chore: make updates to get rid of warnings
feat(combat): support self targeted and area skills
fix(game): make effects vnum short instead of long
fix(combat): do not return successfully when walk position is equal to target position
chore: bump versions to support new PacketSerializer
Merge pull request #32 from Rutherther/combat
Add combat extension