~ruther/NosSmooth

ref: bbb771c93b1b4b8b76f8c70e5ae298a045250324 NosSmooth/Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs -rw-r--r-- 7.9 KiB
829e95c9 — Rutherther 2 years ago
feat(game): make sure skill cooldown reset is interpreted correctly when sent before "su"
f6461f07 — Rutherther 2 years ago
fix(game): do not update position from su packet if it is null
37b6da9f — Rutherther 2 years ago
fix(game): update position of caster upon SuPacket
8c0ebee8 — Rutherther 2 years ago
feat(game): handle max hp, mp in su and st packets
8ab46d37 — František Boháček 2 years ago
feat(game): put friends, group, inventory, skills in Game instead of Character
8154990e — Rutherther 2 years ago
feat(packets): add many new packets
bc090b22 — Rutherther 2 years ago
feat(game): handle null skill vnum in su packet responder
13b85170 — Rutherther 2 years ago
fix(packets): correctly use cast id instead of vnum in UseSkill packet
5dc905bc — Rutherther 2 years ago
feat(game): respond to skill use packet sent from the client to set cooldown early
ce1faea7 — Rutherther 2 years ago
fix(game): set health to 0 on entity death
d4b8ba82 — František Boháček 3 years ago
Merge pull request #8 from Rutherther/game-objects

Game objects
db9c5956 — Rutherther 3 years ago
feat(game): add handling of packets for maps and entities
f9a0fb8d — František Boháček 3 years ago
fix: use correct namespaces inside of game project
6df12441 — František Boháček 3 years ago
fix: use new packets in game responders
3a1c26d9 — František Boháček 3 years ago
fix: use nos smooth packets in game
40e84be3 — František Boháček 3 years ago
feat: add responders for character actions
Do not follow this link