feat(game): make sure skill cooldown reset is interpreted correctly when sent before "su"
fix(game): do not update position from su packet if it is null
fix(game): update position of caster upon SuPacket
feat(game): handle max hp, mp in su and st packets
feat(game): put friends, group, inventory, skills in Game instead of Character
feat(packets): add many new packets
feat(game): handle null skill vnum in su packet responder
fix(packets): correctly use cast id instead of vnum in UseSkill packet
feat(game): respond to skill use packet sent from the client to set cooldown early
fix(game): set health to 0 on entity death
Merge pull request #8 from Rutherther/game-objects Game objects
feat(game): add handling of packets for maps and entities
fix: use correct namespaces inside of game project
fix: use new packets in game responders
fix: use nos smooth packets in game
feat: add responders for character actions