feat(combat): add possibility to cancel operation to quit the combat state early
feat(combat): make waiting return an error with information about waiting information
fix(combat): do not register contracts that failed to execute
fix(combat): use dash on character if needed
Merge pull request #60 from Rutherther/feat/combat-v1 Make combat nonblocking, make multiple queues for distinct operations
feat(combat): support dash in use skill operation
fix(combat): return use skill operation finished in case of an error
feat(combat): update operations to be non-blocking, add support for handling waiting
feat(combat): support self targeted and area skills
Merge pull request #32 from Rutherther/combat Add combat extension
fix(combat): wait for a second after casting a skill This seems to be the "reload" period needed until the character may move again
fix(combat): wait for a while after using a skill More player like behavior.
fix(combat): dispose cancellation token in use skill
fix(combat): make skill cancellation tokens actions async
feat(combat): add combat operations