~ruther/NosSmooth

ref: 99aaa9b108e0e125d0c7795f4d35bcc3ba8e0b90 NosSmooth/Extensions/NosSmooth.Extensions.Combat/Operations/UseSkillOperation.cs -rw-r--r-- 5.5 KiB
2dbb70b3 — František Boháček 2 years ago
feat(combat): add possibility to cancel operation to quit the combat state early
aa41cfec — František Boháček 2 years ago
feat(combat): make waiting return an error with information about waiting information
9812c9e5 — Rutherther 2 years ago
fix(combat): do not register contracts that failed to execute
7fe8d45a — Rutherther 2 years ago
fix(combat): use dash on character if needed
10f73ef7 — Rutherther 2 years ago
Merge pull request #60 from Rutherther/feat/combat-v1

Make combat nonblocking, make multiple queues for distinct operations
78809434 — Rutherther 2 years ago
feat(combat): support dash in use skill operation
9c9668e6 — Rutherther 2 years ago
fix(combat): return use skill operation finished in case of an error
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
c02cf72a — Rutherther 2 years ago
feat(combat): support self targeted and area skills
3a690ba9 — Rutherther 2 years ago
Merge pull request #32 from Rutherther/combat

Add combat extension
f0214a2f — Rutherther 2 years ago
fix(combat): wait for a second after casting a skill

This seems to be the "reload" period needed until
the character may move again
e4ec704c — Rutherther 2 years ago
fix(combat): wait for a while after using a skill

More player like behavior.
83c12903 — Rutherther 3 years ago
fix(combat): dispose cancellation token in use skill
0e0daae1 — Rutherther 3 years ago
fix(combat): make skill cancellation tokens actions async
f0507f74 — Rutherther 3 years ago
feat(combat): add combat operations
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