feat(game): add raid handling
feat(game): add dialog handling, dialog opened event
Merge pull request #55 from Rutherther/feat/contracts
Add contract system
feat(game): split nostale apis into safe, unsafe, add contracts usage
feat(game): make item dropped event contain ground item
feat(core): add default states and no errors enum
feat(core): add contract builder
feat(game): add event constraint for IEveryGameResponder Respond
feat(game): add timeouts to contracts
feat(core): add contract builder outline
feat(game): add every game event responder
feat(core): add basics of a contract system
fix(game): make current partner and pet null if pinit does not contain them
chore: use specific errors instead of GenericError
chore: add async analyzer and meet its standards
fix(game): respect family sub packet nullability
fix(game): parse null inv sub packets correctly
Merge branch 'main' of github.com:Rutherther/NosSmooth