Merge pull request #60 from Rutherther/feat/combat-v1
Make combat nonblocking, make multiple queues for distinct operations
chore: add rest of version prefixes
chore: use version prefix to allow for setting a version suffix
ci: add version suffix to dotnet build and nuget push
ci: add nightly nuget push to myget
chore(core): update version
feat(combat): support dash in use skill operation
fix(combat): walk in correct range for zone skills
fix(combat): look at correct entity on map when determining whether attack technique should continue
fix(combat): prevent using passive skills in simple attack technique
fix(combat): return use skill operation finished in case of an error
fix(combat): prevent quitting before an operation is finished
chore(combat): remove unused code
feat(game): remove primary and secondary skill from OtherSkills, add AllSkills
fix(core): remove a contract after timeout
feat(game): cancel the skill contract in case no response is obtained
feat(core): add support for timeout moving to errors
tests(core): add tests for contracts