fix(core): handle exceptions in packet handler
fix(game): release game semaphore on exception
fix(game): verify eq packet size
fix(game): remove trailing spaces in position
feat(game): add method to get all entities from the map
feat(game): add position operators
feat(core): add command pre and post events
chore(core): udpate version
feat(core): add return distance tolerance to walk commands
feat(core): add attack command
fix(game): make reputation icon short
fix(core): correctly log full exception error
feat(core): add map changed control cancel reason
feat(core): make walk commands accept short positions
chore: update core and game versions
feat(game): make event dispatcher scoped
feat(game): make game stateful entity