feat(core): add map changed control cancel reason
feat(core): make walk commands accept short positions
chore: update core and game versions
feat(game): make event dispatcher scoped
feat(game): make game stateful entity
feat(core): add stateful entities support
Supports injecting entities depending on the current nostale client.
Useful for remote, pipe client etc.
feat(packets): make position ushort
feat(core): add map changed walk unfinished reason
feat(core): add pre and post responder events
feat(core): add walk command error
chore: make file client non packable
Merge pull request #8 from Rutherther/game-objects
Game objects
chore(game): add nuget information
chore(packets): update version
chore(game): update project
feat(game): remove character died event in favor of entity died
feat(game): use entity stunned event instead of character stunned
feat(game): add character sp points
feat(packets): add sp point and cooldown packets