chore: update core and game versions
         
        
        
          
feat(game): make event dispatcher scoped
         
        
        
          
feat(game): make game stateful entity
         
        
        
          
feat(core): add stateful entities support
Supports injecting entities depending on the current nostale client.
Useful for remote, pipe client etc.
         
        
        
          
feat(packets): make position ushort
         
        
        
          
feat(core): add map changed walk unfinished reason
         
        
        
          
feat(core): add pre and post responder events
         
        
        
          
feat(core): add walk command error
         
        
        
          
chore: make file client non packable
         
        
        
          
Merge pull request #8 from Rutherther/game-objects
Game objects
         
        
        
          
chore(game): add nuget information
         
        
        
          
chore(packets): update version
         
        
        
          
chore(game): update project
         
        
        
          
feat(game): remove character died event in favor of entity died
         
        
        
          
feat(game): use entity stunned event instead of character stunned
         
        
        
          
feat(game): add character sp points
         
        
        
          
feat(packets): add sp point and cooldown packets
         
        
        
          
feat(packets): add miniland info and objects packets
         
        
        
          
feat(samples): add sample with loading data from a file