~ruther/NosSmooth

ref: 0eb703efa82e664df7d46a746f7d5fbe6a853b51 NosSmooth/Core/NosSmooth.Game/PacketHandlers/Entities/SkillUsedResponder.cs -rw-r--r-- 6.0 KiB
8ab46d37 — František Boháček 2 years ago
feat(game): put friends, group, inventory, skills in Game instead of Character
8154990e — Rutherther 2 years ago
feat(packets): add many new packets
bc090b22 — Rutherther 2 years ago
feat(game): handle null skill vnum in su packet responder
13b85170 — Rutherther 2 years ago
fix(packets): correctly use cast id instead of vnum in UseSkill packet
5dc905bc — Rutherther 2 years ago
feat(game): respond to skill use packet sent from the client to set cooldown early
ce1faea7 — Rutherther 2 years ago
fix(game): set health to 0 on entity death
d4b8ba82 — František Boháček 3 years ago
Merge pull request #8 from Rutherther/game-objects

Game objects
db9c5956 — Rutherther 3 years ago
feat(game): add handling of packets for maps and entities
f9a0fb8d — František Boháček 3 years ago
fix: use correct namespaces inside of game project
6df12441 — František Boháček 3 years ago
fix: use new packets in game responders
3a1c26d9 — František Boháček 3 years ago
fix: use nos smooth packets in game
40e84be3 — František Boháček 3 years ago
feat: add responders for character actions
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