~ruther/NosSmooth

ref: 063ebd5232ea3af5494efae26a63818cf3adc264 NosSmooth/Core/NosSmooth.Game/PacketHandlers d---------
5dc905bc — Rutherther 2 years ago
feat(game): respond to skill use packet sent from the client to set cooldown early
ce1faea7 — Rutherther 2 years ago
fix(game): set health to 0 on entity death
32444459 — Rutherther 3 years ago 2022.11
fix(game): verify eq packet size
d4b8ba82 — František Boháček 3 years ago
Merge pull request #8 from Rutherther/game-objects

Game objects
4d5c6d1f — Rutherther 3 years ago
feat(game): use entity stunned event instead of character stunned
f2ee2b70 — Rutherther 3 years ago
feat(game): add character sp points
db9c5956 — Rutherther 3 years ago
feat(game): add handling of packets for maps and entities
f9a0fb8d — František Boháček 3 years ago
fix: use correct namespaces inside of game project
b5118481 — František Boháček 3 years ago
feat: extract game semaphores logic
6df12441 — František Boháček 3 years ago
fix: use new packets in game responders
3d95287f — František Boháček 3 years ago
feat: implement cinfo packet
3a1c26d9 — František Boháček 3 years ago
fix: use nos smooth packets in game
40e84be3 — František Boháček 3 years ago
feat: add responders for character actions
Do not follow this link