~ruther/NosSmooth

ref: 063ebd5232ea3af5494efae26a63818cf3adc264 NosSmooth/Core/NosSmooth.Game d---------
115ea2fe — Rutherther 2 years ago
chore: update dependencies
5dc905bc — Rutherther 2 years ago
feat(game): respond to skill use packet sent from the client to set cooldown early
ce1faea7 — Rutherther 2 years ago
fix(game): set health to 0 on entity death
1082d874 — Rutherther 2 years ago
fix(game): do not replace character with player in map entities
8f2380c0 — František Boháček 2 years ago
chore: update to .NET 7
4b2ede75 — Rutherther 3 years ago 2022.12
chore: update versions
69955f8a — Rutherther 3 years ago
fix(game): release game semaphore on exception
32444459 — Rutherther 3 years ago 2022.11
fix(game): verify eq packet size
8f9360db — Rutherther 3 years ago 2022.10
fix(game): remove trailing spaces in position
e3c2be79 — Rutherther 3 years ago
chore: update versions
e73bcde9 — Rutherther 3 years ago
feat(game): add method to get all entities from the map
af9dc24f — Rutherther 3 years ago
feat(game): add position operators
9dc5919c — Rutherther 3 years ago 2022.7
fix(game): make reputation icon short
c34235b2 — František Boháček 3 years ago
chore: update core and game versions
49a7db6a — František Boháček 3 years ago
feat(game): make event dispatcher scoped
af9cf5a3 — František Boháček 3 years ago
feat(game): make game stateful entity
d4b8ba82 — František Boháček 3 years ago
Merge pull request #8 from Rutherther/game-objects

Game objects
89662d90 — Rutherther 3 years ago
chore(game): add nuget information
88445a88 — Rutherther 3 years ago
chore(game): update project
09701f60 — Rutherther 3 years ago
feat(game): remove character died event in favor of entity died
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