chore: update dependencies
feat(game): respond to skill use packet sent from the client to set cooldown early
fix(game): set health to 0 on entity death
fix(game): do not replace character with player in map entities
fix(game): release game semaphore on exception
fix(game): verify eq packet size
fix(game): remove trailing spaces in position
feat(game): add method to get all entities from the map
feat(game): add position operators
fix(game): make reputation icon short
chore: update core and game versions
feat(game): make event dispatcher scoped
feat(game): make game stateful entity
Merge pull request #8 from Rutherther/game-objects
Game objects
chore(game): add nuget information
chore(game): update project
feat(game): remove character died event in favor of entity died