//
// OperationQueueType.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Extensions.Combat;
/// <summary>
/// A type classifying operations into multiple sequential queues.
/// </summary>
public enum OperationQueueType
{
/// <summary>
/// A total control of controls is needed (walking, sitting - recovering, using a skill).
/// </summary>
TotalControl,
/// <summary>
/// An item is being used.
/// </summary>
Item,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved1"/> operations.
/// </summary>
Reserved1,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved2"/> operations.
/// </summary>
Reserved2,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved3"/> operations.
/// </summary>
Reserved3,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved4"/> operations.
/// </summary>
Reserved4,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved5"/> operations.
/// </summary>
Reserved5,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved6"/> operations.
/// </summary>
Reserved6,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved7"/> operations.
/// </summary>
Reserved7,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved8"/> operations.
/// </summary>
Reserved8,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved9"/> operations.
/// </summary>
Reserved9,
/// <summary>
/// Any operation that should be executed sequentially with other <see cref="Reserved10"/> operations.
/// </summary>
Reserved10,
}