//
// OperationQueueType.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Extensions.Combat;
///
/// A type classifying operations into multiple sequential queues.
///
public enum OperationQueueType
{
///
/// A total control of controls is needed (walking, sitting - recovering, using a skill).
///
TotalControl,
///
/// An item is being used.
///
Item,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved1,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved2,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved3,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved4,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved5,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved6,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved7,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved8,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved9,
///
/// Any operation that should be executed sequentially with other operations.
///
Reserved10,
}