//
// Equipment.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Data.Items;
public record Equipment
(
Item? Hat,
UpgradeableItem? Armor,
UpgradeableItem? MainWeapon,
UpgradeableItem? SecondaryWeapon,
Item? Mask,
Item? Fairy,
Item? CostumeSuit,
Item? CostumeHat,
short? WeaponSkin,
short? WingSkin
);