fix(game): make rest of effects vnum short instead of long
3 files changed, 3 insertions(+), 3 deletions(-) M Core/NosSmooth.Game/Data/Entities/Monster.cs M Core/NosSmooth.Game/Data/Entities/Npc.cs M Core/NosSmooth.Game/Data/Entities/Player.cs
M Core/NosSmooth.Game/Data/Entities/Monster.cs => Core/NosSmooth.Game/Data/Entities/Monster.cs +1 -1
@@ 71,5 71,5 @@ public class Monster : ILivingEntity public short Size { get; set; } /// <inheritdoc/> public IReadOnlyList<long>? EffectsVNums { get; set; } public IReadOnlyList<short>? EffectsVNums { get; set; } } \ No newline at end of file
M Core/NosSmooth.Game/Data/Entities/Npc.cs => Core/NosSmooth.Game/Data/Entities/Npc.cs +1 -1
@@ 71,5 71,5 @@ public class Npc : ILivingEntity public short Size { get; set; } /// <inheritdoc/> public IReadOnlyList<long>? EffectsVNums { get; set; } public IReadOnlyList<short>? EffectsVNums { get; set; } } \ No newline at end of file
M Core/NosSmooth.Game/Data/Entities/Player.cs => Core/NosSmooth.Game/Data/Entities/Player.cs +1 -1