// // Equipment.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Game.Data.Items; public record Equipment ( Item? Hat, UpgradeableItem? Armor, UpgradeableItem? MainWeapon, UpgradeableItem? SecondaryWeapon, Item? Mask, Item? Fairy, Item? CostumeSuit, Item? CostumeHat, short? WeaponSkin, short? WingSkin );