~ruther/NosSmooth

ref: 72c06e2b3f4cb3b0c8687d073397dacec4788ed6 NosSmooth/Core/NosSmooth.Game/Data/Info/Morph.cs -rw-r--r-- 821 bytes
72c06e2b — Rutherther fix(game): make rest of effects vnum short instead of long 2 years ago
                                                                                
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//
//  Morph.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Data.Info;

/// <summary>
/// Represents players morph.
/// </summary>
/// <remarks>
/// Morphs are used mainly for special cards.
/// The VNum will contain the vnum of the special card.
/// </remarks>
/// <param name="VNum">The vnum of the morph.</param>
/// <param name="Upgrade">The upgrade to show wings.</param>
/// <param name="Design">The design of the wings.</param>
/// <param name="Bonus">Unknown.</param>
/// <param name="Skin">The skin of the wings.</param>
public record Morph
(
    long VNum,
    byte Upgrade,
    short? Design = default,
    byte? Bonus = default,
    short? Skin = default
);
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