// // Morph.cs // // Copyright (c) František Boháček. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace NosSmooth.Game.Data.Info; /// /// Represents players morph. /// /// /// Morphs are used mainly for special cards. /// The VNum will contain the vnum of the special card. /// /// The vnum of the morph. /// The upgrade to show wings. /// The design of the wings. /// Unknown. /// The skin of the wings. public record Morph ( long VNum, byte Upgrade, short? Design = default, byte? Bonus = default, short? Skin = default );