//
// Morph.cs
//
// Copyright (c) František Boháček. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace NosSmooth.Game.Data.Info;
///
/// Represents players morph.
///
///
/// Morphs are used mainly for special cards.
/// The VNum will contain the vnum of the special card.
///
/// The vnum of the morph.
/// The upgrade to show wings.
/// The design of the wings.
/// Unknown.
/// The skin of the wings.
public record Morph
(
long VNum,
byte Upgrade,
short? Design = default,
byte? Bonus = default,
short? Skin = default
);