~ruther/NosSmooth

ref: 53001defff272403865de322c5d8efa078f90926 NosSmooth/Core/NosSmooth.Game/Events/Handlers/IGameResponder.cs -rw-r--r-- 1.1 KiB
53001def — František Boháček feat: add game event responders and logic 3 years ago
                                                                                
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//
//  IGameResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using OneOf.Types;
using Remora.Results;

namespace NosSmooth.Game.Events.Handlers;

/// <summary>
/// Represents interface for classes that respond to <see cref="IGameEvent"/>.
/// </summary>
public interface IGameResponder
{
}

/// <summary>
/// Represents interface for classes that respond to game events.
/// Responds to <typeparamref name="TPacket"/>.
/// </summary>
/// <typeparam name="TEvent">The event type this responder responds to.</typeparam>
public interface IGameResponder<TEvent> : IGameResponder
    where TEvent : IGameEvent
{
    /// <summary>
    /// Respond to the given packet.
    /// </summary>
    /// <param name="packet">The packet to respond to.</param>
    /// <param name="ct">The cancellation token for cancelling the operation.</param>
    /// <returns>A result that may or may not have succeeded.</returns>
    public Task<Result> Respond(TEvent packet, CancellationToken ct = default);
}
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