~ruther/NosSmooth

53001defff272403865de322c5d8efa078f90926 — František Boháček 3 years ago 11c5d9f
feat: add game event responders and logic
A Core/NosSmooth.Game/Events/Handlers/EventDispatcher.cs => Core/NosSmooth.Game/Events/Handlers/EventDispatcher.cs +51 -0
@@ 0,0 1,51 @@
//
//  EventDispatcher.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using Microsoft.Extensions.DependencyInjection;
using Remora.Results;

namespace NosSmooth.Game.Events.Handlers;

/// <summary>
/// Dispatches <see cref="IGameResponder"/> with <see cref="IGameEvent"/>.
/// </summary>
public class EventDispatcher
{
    private readonly IServiceProvider _provider;

    /// <summary>
    /// Initializes a new instance of the <see cref="EventDispatcher"/> class.
    /// </summary>
    /// <param name="provider">The services provider.</param>
    public EventDispatcher(IServiceProvider provider)
    {
        _provider = provider;
    }

    /// <summary>
    /// Dispatches game responders that are registered in the service collection.
    /// </summary>
    /// <param name="event">The event to dispatch.</param>
    /// <param name="ct">The cancellation token for cancelling the operation.</param>
    /// <typeparam name="TEvent">The type of the event.</typeparam>
    /// <returns>A result that may or may not have succeeded.</returns>
    public async Task<Result> DispatchEvent<TEvent>(TEvent @event, CancellationToken ct = default)
        where TEvent : IGameEvent
    {
        var results = await Task.WhenAll(
            _provider
                .GetServices<IGameResponder<TEvent>>()
                .Select(responder => responder.Respond(@event, ct))
        );

        return results.Length switch
        {
            0 => Result.FromSuccess(),
            1 => results[0],
            _ => new AggregateError(results.Cast<IResult>().ToArray()),
        };
    }
}
\ No newline at end of file

A Core/NosSmooth.Game/Events/Handlers/IGameResponder.cs => Core/NosSmooth.Game/Events/Handlers/IGameResponder.cs +34 -0
@@ 0,0 1,34 @@
//
//  IGameResponder.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

using OneOf.Types;
using Remora.Results;

namespace NosSmooth.Game.Events.Handlers;

/// <summary>
/// Represents interface for classes that respond to <see cref="IGameEvent"/>.
/// </summary>
public interface IGameResponder
{
}

/// <summary>
/// Represents interface for classes that respond to game events.
/// Responds to <typeparamref name="TPacket"/>.
/// </summary>
/// <typeparam name="TEvent">The event type this responder responds to.</typeparam>
public interface IGameResponder<TEvent> : IGameResponder
    where TEvent : IGameEvent
{
    /// <summary>
    /// Respond to the given packet.
    /// </summary>
    /// <param name="packet">The packet to respond to.</param>
    /// <param name="ct">The cancellation token for cancelling the operation.</param>
    /// <returns>A result that may or may not have succeeded.</returns>
    public Task<Result> Respond(TEvent packet, CancellationToken ct = default);
}
\ No newline at end of file

A Core/NosSmooth.Game/Events/IGameEvent.cs => Core/NosSmooth.Game/Events/IGameEvent.cs +14 -0
@@ 0,0 1,14 @@
//
//  IGameEvent.cs
//
//  Copyright (c) František Boháček. All rights reserved.
//  Licensed under the MIT license. See LICENSE file in the project root for full license information.

namespace NosSmooth.Game.Events;

/// <summary>
/// Represents base interface for game events.
/// </summary>
public interface IGameEvent
{
}
\ No newline at end of file

A Core/NosSmooth.Game/Extensions/ServiceCollectionExtensions.cs => Core/NosSmooth.Game/Extensions/ServiceCollectionExtensions.cs +32 -0
@@ 0,0 1,32 @@

    /// <summary>
    /// Adds the given game event responder.
    /// </summary>
    /// <param name="serviceCollection">The service collection.</param>
    /// <param name="gameResponder">The type of the event responder.</param>
    /// <returns>The collection.</returns>
    public static IServiceCollection AddGameResponder(this IServiceCollection serviceCollection, Type gameResponder)
    {
        if (!gameResponder.GetInterfaces().Any(
                i => i.IsGenericType && i.GetGenericTypeDefinition() == typeof(IGameResponder<>)
            ))
        {
            throw new ArgumentException(
                $"{nameof(gameResponder)} should implement IGameResponder.",
                nameof(gameResponder));
        }

        var handlerTypeInterfaces = gameResponder.GetInterfaces();
        var handlerInterfaces = handlerTypeInterfaces.Where
        (
            r => r.IsGenericType && r.GetGenericTypeDefinition() == typeof(IGameResponder<>)
        );

        foreach (var handlerInterface in handlerInterfaces)
        {
            serviceCollection.AddScoped(handlerInterface, gameResponder);
        }

        return serviceCollection;
    }
}
\ No newline at end of file

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