feat(game): split nostale apis into safe, unsafe, add contracts usage
feat(game): make item dropped event contain ground item
feat(core): add default states and no errors enum
feat(core): add contract builder
feat(game): add event constraint for IEveryGameResponder Respond
feat(game): add timeouts to contracts
feat(core): add contract builder outline
feat(game): add every game event responder
feat(core): add basics of a contract system
fix(game): make current partner and pet null if pinit does not contain them
fix(packets): make pinit sub packet unknowns nullable
fix(packets): add unknown fields to sc_n packet
chore: use specific errors instead of GenericError
feat(packets): prevent duplicit usings inside source generator
chore: add async analyzer and meet its standards
feat(packets): make prepared level part of CurrentLevel in PacketStringBuilder similar to PacketStringEnumerator
fix(packets): add missing fields to pinit mate subpacket
fix(game): respect family sub packet nullability