~ruther/NosSmooth

ref: e94038010bafbe7a64632252489c1457ce009d5c NosSmooth/Extensions/NosSmooth.Extensions.Combat/Techniques/SimpleAttackTechnique.cs -rw-r--r-- 7.2 KiB
10f73ef7 — Rutherther 2 years ago
Merge pull request #60 from Rutherther/feat/combat-v1

Make combat nonblocking, make multiple queues for distinct operations
5bcce908 — Rutherther 2 years ago
fix(combat): walk in correct range for zone skills
a11dd1ea — Rutherther 2 years ago
fix(combat): look at correct entity on map when determining whether attack technique should continue
f35677ec — Rutherther 2 years ago
fix(combat): prevent using passive skills in simple attack technique
972cf471 — Rutherther 2 years ago
feat(combat): update operations to be non-blocking, add support for handling waiting
8ab46d37 — František Boháček 2 years ago
feat(game): put friends, group, inventory, skills in Game instead of Character
c02cf72a — Rutherther 2 years ago
feat(combat): support self targeted and area skills
3a690ba9 — Rutherther 2 years ago
Merge pull request #32 from Rutherther/combat

Add combat extension
7db0734b — Rutherther 2 years ago
feat(combat): remove item selector from simple attack technique
67405084 — Rutherther 2 years ago
fix(combat): null skill after it was used
ca065c07 — Rutherther 3 years ago
feat(combat): make target id long
3d22dae8 — Rutherther 3 years ago
feat(combat): return current target from combat technique
c1dde0d5 — František Boháček 3 years ago
docs(combat): add missing documentation
e298e76e — Rutherther 3 years ago
feat(combat): add simple attack combat technique
Do not follow this link