~ruther/NosSmooth

ca065c07b8b5d4eee79e06631a40d6ed70726448 — Rutherther 3 years ago 3d22dae
feat(combat): make target id long
1 files changed, 2 insertions(+), 2 deletions(-)

M Extensions/NosSmooth.Extensions.Combat/Techniques/SimpleAttackTechnique.cs
M Extensions/NosSmooth.Extensions.Combat/Techniques/SimpleAttackTechnique.cs => Extensions/NosSmooth.Extensions.Combat/Techniques/SimpleAttackTechnique.cs +2 -2
@@ 20,7 20,7 @@ namespace NosSmooth.Extensions.Combat.Techniques;
/// </summary>
public class SimpleAttackTechnique : ICombatTechnique
{
    private readonly int _targetId;
    private readonly long _targetId;
    private readonly WalkManager _walkManager;
    private readonly ISkillSelector _skillSelector;
    private readonly IItemSelector _itemSelector;


@@ 37,7 37,7 @@ public class SimpleAttackTechnique : ICombatTechnique
    /// <param name="itemSelector">The item selector.</param>
    public SimpleAttackTechnique
    (
        int targetId,
        long targetId,
        WalkManager walkManager,
        ISkillSelector skillSelector,
        IItemSelector itemSelector

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