fix(combat): wait for a while after using a skill
More player like behavior.
fix(combat): null skill after it was used
fix(combat): dispose cancellation token in use skill
feat(combat): reset walk in range operation if the target moved
fix(combat): reset attack command if new target is different
fix(combat): make skill cancellation tokens actions async
feat(combat): make target id long
feat(combat): return current target from combat technique
fix(combat): support minimal walk in range distance 0
chore(combat): update versions
feat(combat): use attack command in combat manager
docs(combat): add missing documentation
fix(combat): remove trailing whitespace
chore(combat): update packages
feat(combat): add combat manager
feat(combat): add responders for cancelling combat attack
feat(combat): add simple attack combat technique
feat(combat): add combat operations
feat(combat): add enemy, item, skill selectors