fix(game): do not update position from su packet if it is null
chore(game): update version
fix(game): update position of caster upon SuPacket
fix(core): do not update default state
fix(core): do not react to contracts that errored
fix(game): using dash on character produced an error
Merge pull request #60 from Rutherther/feat/combat-v1
Make combat nonblocking, make multiple queues for distinct operations
chore: use version prefix to allow for setting a version suffix
chore(core): update version
feat(game): remove primary and secondary skill from OtherSkills, add AllSkills
fix(core): remove a contract after timeout
feat(game): cancel the skill contract in case no response is obtained
feat(core): add support for timeout moving to errors
chore(game): update version
fix(game): make skills api safer by treating dash correctly and allowing only player skills
fix(core): do not wait in case state was already reached
feat(core): avoid deadlock in contractor
fix(core): register contract after first state was executed