feat(core): split raw client and managed client as well as packet handlers
Resolves #65
chore: move repository url and license to Directory.Build.props
docs: add missing documentation
feat(game): add check for combo skill
feat(game): keep only skills of type Player in player's skills
feat(game): make sure skill cooldown reset is interpreted correctly when sent before "su"
fix(game): do not update position from su packet if it is null
chore(game): update version
fix(game): update position of caster upon SuPacket
fix(game): using dash on character produced an error
Merge pull request #60 from Rutherther/feat/combat-v1
Make combat nonblocking, make multiple queues for distinct operations
chore: use version prefix to allow for setting a version suffix
feat(game): remove primary and secondary skill from OtherSkills, add AllSkills
fix(core): remove a contract after timeout
feat(game): cancel the skill contract in case no response is obtained
chore(game): update version
fix(game): make skills api safer by treating dash correctly and allowing only player skills